The people you decide to feed or not to feed will change their opinion of you based on your decisions and alliances will slowly start to form as a result. The player is yet again faced with a difficult choice – you have four items of food and nine mouths to feed. Pushed to breaking point by the difficult task of dealing out rations, Lilly decides to let Lee give them out instead. The main power struggle is between family man Kenny and the hot-headed Lilly. Hungry people can quickly become desperate and characters from the first episode who were once level-headed are now far more irate and irrational. The Motor Inn that Lee and his group of fellow survivors are using as a safe haven is well-fortified, but food is running out fast. Thereafter, the decisions only get harder. Less than five minutes into Episode 2 the player must quickly decide whether to cut off a stranger’s leg or leave him for the zombies. Starved for Help takes the decision-making mechanic of the previous episode and raises the stakes to often unbearable levels.
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